OOC: Evernight
Posted: Wed Oct 30, 2002 5:50 am
This game is already Three Quarters Full. If anyone person is interested, I'll take them on direct request only. Otherwise I'm just going with this.
Reika, Wildfire and Overlord already have dibs.
In it's most basic form, this campaign takes place solely in the underdark and is based loosely on the Ultima Underworld Series. Based on as in, there was a man who tried to create a utopian society under the earth, a place where the people would work together and not against each other.
Calandor's dream failed.
As the expeditions sent to colonize the underdark grew further and further away from the cave mouth, they began to see a vast treasure spread before them. Wizard's retired here to live their own life among the caverns. Mining guilds staked out claims wherever they found the rich mines. Soon Merchant guilds were fighting for a place in the small enclaves that were slowly growing.
Calandor grew frustrated with the whole project, and in a decision that surprised many, he closed the doors to his underdark, and locked the people inside.
Two centuries have passed since that day, and some of the enclaves have grown into large bustling cities while others have almost dwindled to nothingness. The entrance has been lost, earthquakes and fighting amongst denizens of the depths have destroyed the tunnels that once marked the path. Even if it could be found, most of the generations that live among the darkness would want a part of the world that shut them in here. Sir Calandor, once considered a saint to those on the surface, has become despised and loathed. He is an evil light in the enclaves of Evernight.
---------------
Characters are APPRENTICE LEVEL CHARACTERS, they are supposed to be young villagers in the town of Calana, preparing for their rite of passage. A long backstory is not nescessary because this IS their back story.
The characters should be 14 - 16 years old, I'd say 16 or racial equivelant. Yes, it's old for most rites of passage but I argue that people live longer down here.
The Wilderness Lore skill applies to the Underdark Wilderness only.
All races have Low Light Vision and a - 2 modifier to all actions taken in direct sunlight. Lowlight Vision is improved to darkvision.
-=----------------------
You've lived underground your entire life. The sun is only a legend that you hear about around the camp fire from the tales Lady Katherine speaks when the moss is at low glowing. You relish those tales, for some reason, though the thought of a burning orb in the sky frightens you, especially when she
describes it sinking into the ground. Something in you tugs towards the thought of a blue dome above your heads and toadstools with leafy green caps.
Your world has been made up of the earth, and the cool damp stones of Calana, the first of the villages of Sir Calandor. The legends tell you that this was the staging area for his dream, the beginnings of his underground civilization. In the great cavern that is your home, there is everything needed for survival. A sweeping river provides fresh water and enough
moisture to allow the mushroom fields to spring up to great heights. A pen of pale, sightless beasts feed on the lichens and moss that grow between the cracks in the bedrock, their noses rooting out food where it's hard to find any.
Off on the edges of the cavern, small passageways wind their way through the rock. They connect the dozens of small rooms that serve as work areas and home for the fifty or so villagers that live here. Brian the Smith even has a forge here, the smoke from his furnace sending the smoke through fine cracks and out into areas unknown. There's space for Taliean, an elven woman with a particular nack for fashioning things out of the stalks of the mushrooms. Grenkeel is the merchant most associated with Calana, the small gnome has made many runs to and from Corlin, the closest enclave. He trades in meat and mushrooms, recieving metals and cloth in return.
There are three major 'gates' to your village, and you are not allowed to go through any of them. One leads to Corlin, another small village deeper into the stones. Another, leads to the passageways that supposedly lead to the surface world. The actual path has been destroyed by falling rock, and other,
unnatural means. Even though the patrols from the village had desperately searched for the way out, nothing was found and the hope of seeing the surface has drained to nothing.
The third passage is the one you hope to see soon, very soon. It represents more than your freedom from the village, it is also your first step into becoming a full member of the community. The day is approaching where you will venture into the depths a young child, but return as an adult. Through
that gate is everything you hope to achieve...
Reika, Wildfire and Overlord already have dibs.
In it's most basic form, this campaign takes place solely in the underdark and is based loosely on the Ultima Underworld Series. Based on as in, there was a man who tried to create a utopian society under the earth, a place where the people would work together and not against each other.
Calandor's dream failed.
As the expeditions sent to colonize the underdark grew further and further away from the cave mouth, they began to see a vast treasure spread before them. Wizard's retired here to live their own life among the caverns. Mining guilds staked out claims wherever they found the rich mines. Soon Merchant guilds were fighting for a place in the small enclaves that were slowly growing.
Calandor grew frustrated with the whole project, and in a decision that surprised many, he closed the doors to his underdark, and locked the people inside.
Two centuries have passed since that day, and some of the enclaves have grown into large bustling cities while others have almost dwindled to nothingness. The entrance has been lost, earthquakes and fighting amongst denizens of the depths have destroyed the tunnels that once marked the path. Even if it could be found, most of the generations that live among the darkness would want a part of the world that shut them in here. Sir Calandor, once considered a saint to those on the surface, has become despised and loathed. He is an evil light in the enclaves of Evernight.
---------------
Characters are APPRENTICE LEVEL CHARACTERS, they are supposed to be young villagers in the town of Calana, preparing for their rite of passage. A long backstory is not nescessary because this IS their back story.
The characters should be 14 - 16 years old, I'd say 16 or racial equivelant. Yes, it's old for most rites of passage but I argue that people live longer down here.
The Wilderness Lore skill applies to the Underdark Wilderness only.
All races have Low Light Vision and a - 2 modifier to all actions taken in direct sunlight. Lowlight Vision is improved to darkvision.
-=----------------------
You've lived underground your entire life. The sun is only a legend that you hear about around the camp fire from the tales Lady Katherine speaks when the moss is at low glowing. You relish those tales, for some reason, though the thought of a burning orb in the sky frightens you, especially when she
describes it sinking into the ground. Something in you tugs towards the thought of a blue dome above your heads and toadstools with leafy green caps.
Your world has been made up of the earth, and the cool damp stones of Calana, the first of the villages of Sir Calandor. The legends tell you that this was the staging area for his dream, the beginnings of his underground civilization. In the great cavern that is your home, there is everything needed for survival. A sweeping river provides fresh water and enough
moisture to allow the mushroom fields to spring up to great heights. A pen of pale, sightless beasts feed on the lichens and moss that grow between the cracks in the bedrock, their noses rooting out food where it's hard to find any.
Off on the edges of the cavern, small passageways wind their way through the rock. They connect the dozens of small rooms that serve as work areas and home for the fifty or so villagers that live here. Brian the Smith even has a forge here, the smoke from his furnace sending the smoke through fine cracks and out into areas unknown. There's space for Taliean, an elven woman with a particular nack for fashioning things out of the stalks of the mushrooms. Grenkeel is the merchant most associated with Calana, the small gnome has made many runs to and from Corlin, the closest enclave. He trades in meat and mushrooms, recieving metals and cloth in return.
There are three major 'gates' to your village, and you are not allowed to go through any of them. One leads to Corlin, another small village deeper into the stones. Another, leads to the passageways that supposedly lead to the surface world. The actual path has been destroyed by falling rock, and other,
unnatural means. Even though the patrols from the village had desperately searched for the way out, nothing was found and the hope of seeing the surface has drained to nothing.
The third passage is the one you hope to see soon, very soon. It represents more than your freedom from the village, it is also your first step into becoming a full member of the community. The day is approaching where you will venture into the depths a young child, but return as an adult. Through
that gate is everything you hope to achieve...