Fortune wrote:In order for it to be trivia in 20 years, someone besides the creators has to know what it means.
That's very true.
So. For all those who would like to demo our games, have a free t-shirt (or a few), earn 1/4 of a room at GenCon and/or Origins, have a free badge at these events and only be required to run three 2-hour demo games each day--the rest of the time is yours--we'll tell you.
<grin>
And for those who are interested, here's the package we're considering for those who Gamemaster for us, please tell me if I'm being chincy or stingy:
1 free copy of the book
1 gamemaster badge to the event
1/4 hotel room in exchange for 6 hours of time each day
X free t-shirts (we don't know how many yet--probably 4)
Y free buttons/pins/trinkets/toys/ball-caps/whatever
4 free lunches (Breakfast and dinner are yours to figure out.)
If you live near St. Louis, we can offer to let you ride up and back with us--otherwise transportation is yours to figure out.
Other perks:
Named mention on the website--probably with a group picture, maybe with individual pics (if you desire).
The third circle of people to influence the game--the earlier you are involved, the more influence you'll have. (Writers and artists are the first circle, playtesters the second.)
Our undying gratitude.
The first people to learn what "BBRACK" stands for (even the writers, artists and playtesters don't know).
Expectations:
1) Making the game *fun* for the people who are playing--even if you break the rules to do it.
2) Promoting the game and being a positive influence to the players--this is our marketing, after all.
3) On time, coherent, not under the influence of drugs, alcohol or too much gaming/partying from the night before.
4) Do not act offensively or otherwise negatively affect the players. If you have unpopular views, keep them to yourself (e.g. my faith will never be mentioned to people).
5) Share what players say--how they respond, how they react, what they liked, what they didn't like, what they want to see, what they wish was done differently, etc. with us.
6) Have a good time at the con, yourself (if you can still do so while keeping #3 in mind).
I'm open to suggestions and ideas to make changes or to add/subtract items.
Evan