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Sign the Shadowrun PC game petition!

Posted: Mon Dec 22, 2003 7:40 pm
by Buzzed
View the petition and sign it here:

http://www.petitiononline.com/shdrun03/petition.html

Posted: Mon Dec 22, 2003 7:47 pm
by Adam
*snicker*

Posted: Mon Dec 22, 2003 8:15 pm
by Ancient History
Adam's being evil again.

Posted: Mon Dec 22, 2003 8:16 pm
by Cash
Read about it in his LJ.

Posted: Mon Dec 22, 2003 8:43 pm
by Adam
No, no. I'm being derisive.

Posted: Tue Dec 23, 2003 2:17 am
by Eliahad
So was Cash.

Posted: Tue Dec 23, 2003 2:31 am
by Jestyr
Jesus. *snort* That's just embarrassing.

Posted: Tue Dec 23, 2003 8:32 pm
by Bethyaga
*sigh*

Oh my God! A Shadowrun video game? Thank God for this petition, 'cuz all we had in the works was this CD full of cool SR Duels wallpaper for Linux. Fuck me... we could have been working on a GAME all this time! Why has no one ever thought of this before now? What do I pay you people for?

Posted: Tue Dec 23, 2003 9:32 pm
by DV8
You know, it might be a tad naive, but at least some people are trying to make a difference. I don't think you should stiffle that initiative by being derisive.

Posted: Tue Dec 23, 2003 9:39 pm
by Kwyndig
I honestly don't think MS gives a shit what sort of online petitions people sign. Do people even pay attention to those things at all?

Posted: Tue Dec 23, 2003 10:10 pm
by Bethyaga
DV8 wrote:You know, it might be a tad naive, but at least some people are trying to make a difference. I don't think you should stiffle that initiative by being derisive.
A half-dozen well-written letters--letters on actual paper--would make far more difference than 500 names on an online petition.

Posted: Tue Dec 23, 2003 10:12 pm
by Bethyaga
But having said that, you are absolutely right. My constructive criticism would have been far more useful than my mocking derision. I think online petition are pure idiocy, but the persons behind them certainly may simply not know a better way.

Posted: Wed Dec 24, 2003 7:01 am
by DV8
Bethyaga wrote:I think online petition are pure idiocy, but the persons behind them certainly may simply not know a better way.
Oh, absolutely. Like I said; naiveté. :)

Posted: Wed Dec 24, 2003 8:10 am
by MooCow
Oh, absolutely. Like I said; naiveté.
I don't know. I think the fact that they are sending it to FASA indicates stupidity. But that could just be me.

Posted: Wed Dec 24, 2003 8:28 am
by DV8
MooCow wrote:
Oh, absolutely. Like I said; naiveté.
I don't know. I think the fact that they are sending it to FASA indicates stupidity. But that could just be me.
FASA Interactive is still around, isn't it, as a part of Microsoft? Isn't that the party that holds the rights to a Shadowrun computer game?

Posted: Wed Dec 24, 2003 9:01 am
by MooCow
Could be. It says "FASA", not "FASA Interactive" which are clearly two seperate entities. Though I suppose they could just not know the difference. Whatever. I don't care. Video games suck. ;)

Posted: Thu Dec 25, 2003 10:08 pm
by Adam
FASA Interactive no longer exists. FASA Corporation exists [they still own Earthdawn and some other properties]. FASA Studios exists as a division of Microsoft.

Posted: Tue Dec 30, 2003 11:13 am
by ak404
While I'm eager to see what game was cooked up under the SR name, you've gotta admit that stealth action games have gone a long way since the early 90s. If anything, I'm afraid that it'll be subpar.

Now a SR MMORPG...that might be interesting.

Posted: Tue Dec 30, 2003 12:06 pm
by DV8
ak404 wrote:Now a SR MMORPG...that might be interesting.
If they manage to figure out what no other MMORPG has figured out; how to make a game that's not combat oriented, and still interesting enough to appeal to enough people to make the project economically viable.

Posted: Tue Dec 30, 2003 12:58 pm
by ak404
Which reminds me, Deev. Have you seen the multiplayer on the new Splinter Cell game? Shadowrunners versus security. Heheh.

Posted: Tue Dec 30, 2003 2:38 pm
by Kai
The level of customization of NPCs would have to increase hugely, but if they could produce an MMORPG where you have the ability to create a 'character' that can create quests, essentially layout the enemies and goals of a run, indicate what factions success or failure affects, etc, it would be quite cool.

Posted: Tue Dec 30, 2003 3:02 pm
by MooCow
The level of customization of NPCs would have to increase hugely, but if they could produce an MMORPG where you have the ability to create a 'character' that can create quests, essentially layout the enemies and goals of a run, indicate what factions success or failure affects, etc, it would be quite cool.
We'll get there, probably sooner rather then later. From what little I've seen of Neverwinter Nights I think you could consider it the early stages of that type of game.

I'm patiently waiting for a network friendly game that lets me design an adventure in a custom world that my players can then go play in. My understanding of NWN is that it has this capability, though still a bit crude for my tastes. I want to be able to override the designed adventure, and make changes quickley.

Posted: Tue Dec 30, 2003 4:39 pm
by Kai
Yeah, NWN is a good start, but its so unweildy and from what I've heard the ratio of time to create and time to play is so huge that it simply isn't worth it for people to make campaigns.

Posted: Tue Dec 30, 2003 6:09 pm
by Eliahad
Yet I'm going to try and do it anyway :) I think the NWN problem is in the Terrain painting and object placing more than anything else. Once that's done it's basically writing the story and putting people into your places.

Yes, scripting can be obnoxious at times, but it has a learning curve like pretty much any other programming lanuage. What's nice about it is that the grammar is the same as C, even if the individual definitions are different.

Posted: Sat Jan 03, 2004 2:22 am
by ak404
Hah. I can't even get NWN to run on my comp yet. Damned W2K incompatability issues...

Posted: Mon Jan 05, 2004 4:00 am
by CykoSpin
I loved the Shadowrun SNES game. It was nothing like the RPG, but it was damn fun to play.