[DnD/NWN] Ranger versus fighter for Prestige Class basis
Posted: Sat Mar 06, 2004 8:51 pm
For NWN, I'm planning on creating a combat-based shadowdancer with levels in rogue, shadowdancer, and a high BAB class. Here's where I'm a bit confused on numbers - I could deal with this easily enough in PnP, but NWN has a couple of limitations - the ranger gets cool things like auto-dual wield, favored enemies, animal companions, the hide/move silently skills, and so forth, but the fighter still gets the always-nice bonus feat every even-numbered level.
The idea here was to create a SD with high disable/set trap skill, high stealth, a goodly amount of sneak attack coupled with high BAB and high damage. For the race, human, elf, or halfling, though I'm definitely leaning on the halfling. For the sake of pure style, said SD will either be using a rapier/dagger setup or a dual kukri setup - weapon finesse is almost a must here. Because I'm not sure how rogue-based defense works, the SD will mostly be using light armors like leather and studded, which makes me gravitate towards the ranger, but the SD also needs a good amount of combat skills - power attack, cleave, disarm, improved disarm, knockdown, spring attack, combat reflexes, and so forth, which makes me gravitate towards the fighter. If I could go ranger/fighter/rogue/shadowdancer, I could, but NWN limits a PC to three classes, including the PrC.
My combat style has until now mostly been the 'full plate and packing steel' archetype: you'd need a can opener to rip through her AC kind of thing. So this'll be my first dex-based defensive build. This'll also be the first character I'll have who'll use traps. Suggestions?
The idea here was to create a SD with high disable/set trap skill, high stealth, a goodly amount of sneak attack coupled with high BAB and high damage. For the race, human, elf, or halfling, though I'm definitely leaning on the halfling. For the sake of pure style, said SD will either be using a rapier/dagger setup or a dual kukri setup - weapon finesse is almost a must here. Because I'm not sure how rogue-based defense works, the SD will mostly be using light armors like leather and studded, which makes me gravitate towards the ranger, but the SD also needs a good amount of combat skills - power attack, cleave, disarm, improved disarm, knockdown, spring attack, combat reflexes, and so forth, which makes me gravitate towards the fighter. If I could go ranger/fighter/rogue/shadowdancer, I could, but NWN limits a PC to three classes, including the PrC.
My combat style has until now mostly been the 'full plate and packing steel' archetype: you'd need a can opener to rip through her AC kind of thing. So this'll be my first dex-based defensive build. This'll also be the first character I'll have who'll use traps. Suggestions?