Would someone be so kind as to send me the stats for Djinni, Efreeti, and Janni as player characters as it appears in Savage Species? IE, attribute bonus, favored class, special feats, spell like abilities, any special rules, etc.
I don't need the descriptions of the feats or spell-like abilities. Just the names and level progression of them, as I should have their descriptions in other books.
Basically, I need the info so I can create similar rules for Dao and Marid.
Thanks.
[D&D] Looking for info out of Savage Species
[D&D] Looking for info out of Savage Species
_
Cain is a Whore
Instant Cash is a Slut
Cain is a Whore
Instant Cash is a Slut
- Reika
- Freeman of the Crimson Assfro
- Posts: 2338
- Joined: Mon Mar 18, 2002 4:41 am
- Location: Jacksonville, FL
- Contact:
Okay, that was a fuckload of typing. You owe me, you BBQ reject.
Here's the djinni, I'll get the others as time permits. And yes, it's ugly as hell since my html skills are non-existant.
The Djinni
Level HD BAB Fort Ref Will Skills CR Special
1st 1d8 +1 +2 +2 +2 (8+Int Mod) x 4 1 Feat, subtypes (air, chaotic, good) telepathy 100 ft.
2nd 1d8 +1 +2 +2 +2 --- 1 Acid resistance 5, air mastery, +2 Wis, +1 natural armor
3rd 2d8 +2 +3 +3 +3 8+Int Mod 2 Dodge, +2 Str, invisibility at will (self only)
4th 2d8 +2 +3 +3 +3 --- 2 Slam 1d4, whirlwind 1/day, +2 Dex, Improved Initiative
5th 3d8 +3 +3 +3 +3 8+Int Mod 2 Feat, acid resistance 10, +2 Str, plane shift 2/day (self only)
6th 3d8 +3 +3 +3 +3 --- 2 +2 natural armor, +2 Con, create food and water 1/day, create wine 1/day, gaseous form 1/day
7th 4d8 +4 +4 +4 +4 8+Int Mod 3 Fly 60ft (perfect), +2 Str, +2 Dex, plane shift 2/day (1 passenger)
8th 4d8 +4 +4 +4 +4 --- 3 Acid resistance 15, whirlwind 3/day, +2 Wis
9th 5d8 +5 +4 +4 +4 8+Int Mod 4 Large size, reach 10 ft, +2 Str, major creation 1/day, persistent image 1/day, wind walk 1/day
10th 5d8 +5 +4 +4 +4 --- 4 Slam 1d6, +2 Con, plane shift 2/day (3 passengers)
11th 6d8 +6/+1 +5 +5 +5 8+Int Mod 4 Feat, acid resistance 20, +3 natural armor
12th 6d8 +6/+1 +5 +5 +5 --- 5 Whirlwind at will, +2 Dex, +2 Cha, plane shift at will (6 passengers)
13th 7d8 +7/+2 +5 +5 +5 8+Int Mod 5 Acid immunity, slam 1d8, +2 Cha, +2 Int
Here's the djinni, I'll get the others as time permits. And yes, it's ugly as hell since my html skills are non-existant.
The Djinni
Level HD BAB Fort Ref Will Skills CR Special
1st 1d8 +1 +2 +2 +2 (8+Int Mod) x 4 1 Feat, subtypes (air, chaotic, good) telepathy 100 ft.
2nd 1d8 +1 +2 +2 +2 --- 1 Acid resistance 5, air mastery, +2 Wis, +1 natural armor
3rd 2d8 +2 +3 +3 +3 8+Int Mod 2 Dodge, +2 Str, invisibility at will (self only)
4th 2d8 +2 +3 +3 +3 --- 2 Slam 1d4, whirlwind 1/day, +2 Dex, Improved Initiative
5th 3d8 +3 +3 +3 +3 8+Int Mod 2 Feat, acid resistance 10, +2 Str, plane shift 2/day (self only)
6th 3d8 +3 +3 +3 +3 --- 2 +2 natural armor, +2 Con, create food and water 1/day, create wine 1/day, gaseous form 1/day
7th 4d8 +4 +4 +4 +4 8+Int Mod 3 Fly 60ft (perfect), +2 Str, +2 Dex, plane shift 2/day (1 passenger)
8th 4d8 +4 +4 +4 +4 --- 3 Acid resistance 15, whirlwind 3/day, +2 Wis
9th 5d8 +5 +4 +4 +4 8+Int Mod 4 Large size, reach 10 ft, +2 Str, major creation 1/day, persistent image 1/day, wind walk 1/day
10th 5d8 +5 +4 +4 +4 --- 4 Slam 1d6, +2 Con, plane shift 2/day (3 passengers)
11th 6d8 +6/+1 +5 +5 +5 8+Int Mod 4 Feat, acid resistance 20, +3 natural armor
12th 6d8 +6/+1 +5 +5 +5 --- 5 Whirlwind at will, +2 Dex, +2 Cha, plane shift at will (6 passengers)
13th 7d8 +7/+2 +5 +5 +5 8+Int Mod 5 Acid immunity, slam 1d8, +2 Cha, +2 Int
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
Code tags are your friend.
Code: Select all
The Djinni
------------
Level HD BAB Fort Ref Will Skills CR Special
1st 1d8 +1 +2 +2 +2 (8+Int Mod) x 4 1 Feat, subtypes (air, chaotic, good) telepathy 100 ft.
2nd 1d8 +1 +2 +2 +2 --- 1 Acid resistance 5, air mastery, +2 Wis, +1 natural armor
3rd 2d8 +2 +3 +3 +3 8+Int Mod 2 Dodge, +2 Str, /invisibility/ at will (self only)
4th 2d8 +2 +3 +3 +3 --- 2 Slam 1d4, whirlwind 1/day, +2 Dex, Improved Initiative
5th 3d8 +3 +3 +3 +3 8+Int Mod 2 Feat, acid resistance 10, +2 Str, /plane shift/ 2/day (self only)
6th 3d8 +3 +3 +3 +3 --- 2 +2 natural armor, +2 Con, /create food and water/ 1/day, /create wine/ 1/day, /gaseous form/ 1/day
7th 4d8 +4 +4 +4 +4 8+Int Mod 3 Fly 60ft (perfect), +2 Str, +2 Dex, /plane shift/ 2/day (1 passenger)
8th 4d8 +4 +4 +4 +4 --- 3 Acid resistance 15, whirlwind 3/day, +2 Wis
9th 5d8 +5 +4 +4 +4 8+Int Mod 4 Large size, reach 10 ft, +2 Str, /major creation/ 1/day, /persistent image/ 1/day, /wind walk/ 1/day
10th 5d8 +5 +4 +4 +4 --- 4 Slam 1d6, +2 Con, /plane shift/ 2/day (3 passengers)
11th 6d8 +6/+1 +5 +5 +5 8+Int Mod 4 Feat, acid resistance 20, +3 natural armor
12th 6d8 +6/+1 +5 +5 +5 --- 5 Whirlwind at will, +2 Dex, +2 Cha, /plane shift/ at will (6 passengers)
13th 7d8 +7/+2 +5 +5 +5 8+Int Mod 5 Acid immunity, slam 1d8, +2 Cha, +2 Int
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Reika
- Freeman of the Crimson Assfro
- Posts: 2338
- Joined: Mon Mar 18, 2002 4:41 am
- Location: Jacksonville, FL
- Contact:
Oops, I missed the racial traits on the Djinni, they're as follows:
Starting Ability Score Adjustments: +2 Dex, +2 Int. Djinn are quick and smart.
Speed: Djinni land speed is 20 feet, fly speed 30 feet (perfect)
Darkvision: Djinn can see in the dark up to 60 feet
Automatic Languages: Auran, Celestial, Common and Ignan
Favored Class: Djinni. The best multiclassing choices for a djinni are fighter, rogue, sorcerer, and wizard.
Now for the Efreeti
Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*
My formatting is still crappy, but not as crappy.
Starting Ability Score Adjustments: +2 Dex, +2 Int. Djinn are quick and smart.
Speed: Djinni land speed is 20 feet, fly speed 30 feet (perfect)
Darkvision: Djinn can see in the dark up to 60 feet
Automatic Languages: Auran, Celestial, Common and Ignan
Favored Class: Djinni. The best multiclassing choices for a djinni are fighter, rogue, sorcerer, and wizard.
Now for the Efreeti
Code: Select all
The Efreeti
--------------
Racial Traits:
Starting Ability Score Adjustments: +2 Str, +2 Con. Sometimes said to be made of bronze and flame, efreet are built physically tough to withstand the harsh environment of their home plane.
Speed: Efreet land speed is 20 feet.
Darkvision: Efreet can see in the dark up to 60 feet.
Automatic Languages: Auran, Common, Ignan, and Infernal.
Favored Class: Efreeti. The best multiclassing choices for an efreeti are barbarian, fighter, sorcerer and wizard.
Level HD BAB Fort Ref Will Skill Points CR
Special
1st 1d8 +1 +2 +2 +2 (8+Int Mod) x4 1
Feat, subtypes (evil, fire, lawful), slam 1d4, telepathy 100 ft.
2nd 1d8 +1 +2 +2 +2 1
Heat 1, +2 natural armor, detect magic 1/day, enlarge 1/day
3rd 2d8 +2 +3 +3 +3 8 + Int Mod 2
+2 Str, produce flame at will, pyrotechnics at will
4th 2d8 +2 +3 +3 +3 2
Heat 1d3, fly 40 ft (perfect), invisibility 1/day
5th 3d8 +3 +3 +3 +3 8 + Int Mod 2
Feat, slam 1d6, plane shift 2/day (self only)
6th 3d8 +3 +3 +3 +3 3
+4 natural armor, gaseous form 1/day
7th 4d8 +4 +4 +4 +4 8 + Int Mod 3
Plane shift 2/day (1 passenger), +2 Str, +2 Wis
8th 4d8 +4 +4 +4 +4 4
Heat 1d6, polymorph self 1/day, wall of fire 1/day
9th 5d8 +5 +4 +4 +4 8 + Int Mod 4
Slam 1d8, plane shift 2/day (3 passengers)
10th 5d8 +5 +4 +4 +4 4
Large size, reach 10 ft., +6 natural armor, +2 Con, +2 Cha
11th 6d8 +6/+1 +5 +5 +5 8 + Int Mod 5
Feat, plane shift at will (6 passengers)
12th 6d8 +6/+1 +5 +5 +5 5
+2 Wis, permanent image 1/day
13th 7d8 +7/+2 +5 +5 +5 8 + Int Mod 6
+2 Str, +2 Dex
14th 7d8 +7/+2 +5 +5 +5 6
Improved Initiative
15th 8d8 +8/+3 +6 +6 +6 8 + Int Mod 6
+2 Dex, +2 Int
16th 8d8 +8/+3 +6 +6 +6 7
+2 Cha
17th 9d8 +9/+4 +6 +6 +6 8 + Int Mod 7
Feat, +2 Str
18th 9d8 +9/+4 +6 +6 +6 8
+2 Dex, Wish 1/day
19th 10d8 +10/+5 +7 +7 +7 8 + Int Mod 8
+2 Str, wish 3/day
My formatting is still crappy, but not as crappy.
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
They probably aren't, but I treat them as "pre-formatted" tags, which means it handles white space nicely and uses a fixed-width font, which makes charts look ever so much better. Useful when PMing my character sheets as well, since I use a lot of pseudo-tables to help line up values and make things readable.Reika wrote:Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Reika
- Freeman of the Crimson Assfro
- Posts: 2338
- Joined: Mon Mar 18, 2002 4:41 am
- Location: Jacksonville, FL
- Contact:
Well, whatever works then.Anguirel wrote:They probably aren't, but I treat them as "pre-formatted" tags, which means it handles white space nicely and uses a fixed-width font, which makes charts look ever so much better. Useful when PMing my character sheets as well, since I use a lot of pseudo-tables to help line up values and make things readable.Reika wrote:Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*