Sign the Shadowrun PC game petition!
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- Demon
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- Bethyaga
- Knight of the Crimson Assfro
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*sigh*
Oh my God! A Shadowrun video game? Thank God for this petition, 'cuz all we had in the works was this CD full of cool SR Duels wallpaper for Linux. Fuck me... we could have been working on a GAME all this time! Why has no one ever thought of this before now? What do I pay you people for?
Oh my God! A Shadowrun video game? Thank God for this petition, 'cuz all we had in the works was this CD full of cool SR Duels wallpaper for Linux. Fuck me... we could have been working on a GAME all this time! Why has no one ever thought of this before now? What do I pay you people for?
_Whoever invented that brush that goes next to the toilet is an idiot, cuz that thing hurts.
- Kwyndig
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I honestly don't think MS gives a shit what sort of online petitions people sign. Do people even pay attention to those things at all?
kwyndig@yahoo.com This sig for rent, reasonable rates
- Bethyaga
- Knight of the Crimson Assfro
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A half-dozen well-written letters--letters on actual paper--would make far more difference than 500 names on an online petition.DV8 wrote:You know, it might be a tad naive, but at least some people are trying to make a difference. I don't think you should stiffle that initiative by being derisive.
_Whoever invented that brush that goes next to the toilet is an idiot, cuz that thing hurts.
- Bethyaga
- Knight of the Crimson Assfro
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But having said that, you are absolutely right. My constructive criticism would have been far more useful than my mocking derision. I think online petition are pure idiocy, but the persons behind them certainly may simply not know a better way.
_Whoever invented that brush that goes next to the toilet is an idiot, cuz that thing hurts.
FASA Interactive is still around, isn't it, as a part of Microsoft? Isn't that the party that holds the rights to a Shadowrun computer game?MooCow wrote:I don't know. I think the fact that they are sending it to FASA indicates stupidity. But that could just be me.Oh, absolutely. Like I said; naiveté.
While I'm eager to see what game was cooked up under the SR name, you've gotta admit that stealth action games have gone a long way since the early 90s. If anything, I'm afraid that it'll be subpar.
Now a SR MMORPG...that might be interesting.
Now a SR MMORPG...that might be interesting.
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
Which reminds me, Deev. Have you seen the multiplayer on the new Splinter Cell game? Shadowrunners versus security. Heheh.
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
The level of customization of NPCs would have to increase hugely, but if they could produce an MMORPG where you have the ability to create a 'character' that can create quests, essentially layout the enemies and goals of a run, indicate what factions success or failure affects, etc, it would be quite cool.
10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER!
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.
We'll get there, probably sooner rather then later. From what little I've seen of Neverwinter Nights I think you could consider it the early stages of that type of game.The level of customization of NPCs would have to increase hugely, but if they could produce an MMORPG where you have the ability to create a 'character' that can create quests, essentially layout the enemies and goals of a run, indicate what factions success or failure affects, etc, it would be quite cool.
I'm patiently waiting for a network friendly game that lets me design an adventure in a custom world that my players can then go play in. My understanding of NWN is that it has this capability, though still a bit crude for my tastes. I want to be able to override the designed adventure, and make changes quickley.
Last edited by MooCow on Tue Dec 30, 2003 4:42 pm, edited 1 time in total.
Yeah, NWN is a good start, but its so unweildy and from what I've heard the ratio of time to create and time to play is so huge that it simply isn't worth it for people to make campaigns.
10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER!
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.
Yet I'm going to try and do it anyway I think the NWN problem is in the Terrain painting and object placing more than anything else. Once that's done it's basically writing the story and putting people into your places.
Yes, scripting can be obnoxious at times, but it has a learning curve like pretty much any other programming lanuage. What's nice about it is that the grammar is the same as C, even if the individual definitions are different.
Yes, scripting can be obnoxious at times, but it has a learning curve like pretty much any other programming lanuage. What's nice about it is that the grammar is the same as C, even if the individual definitions are different.
Hah. I can't even get NWN to run on my comp yet. Damned W2K incompatability issues...
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo