[OOC]Streets of Rage: Baptism of Fire
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Yeah you did just fine sir.Anguirel wrote:First up, a Perception Check to justify seeing the guys slipping in behind Deke. Sorry, I'd usually have waited for you to roll, Paul, but I didn't think it would be important enough to really matter. If you want me to edit that post, I can, particularly as I was using a possibly old map on which to base the idea.
[05:54] <Anguirel> !c 6d6
[05:54] <Winternight> Anguirel: 3 3 15 5 2 3 (3 3 15 5 2 3) - *15*
I have no idea if Toyman even had an action or what, here, but it seemed semi-resonable, given the amount of action. I'll wait until next round to do anything major. Speaking of next round...
[05:58] <Anguirel> !i 2d6+5
[05:58] <Winternight> Anguirel: 3 4 (3 4) - Initiative: 12
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Okay Initiative so far:
Ares: 16
Speed: 8
Deke: 7
Hock: 10
Amber: 11
Toyman: 12
UG: 5
Buzzed need yours,Nash as well, and you too Bishop.
In the mean time the initial combat round is over. This is now officially round two.
Ares may post immediately. Followed by Toyman. And Amber. After that a bad guy gets a post.
Ares: 16
Speed: 8
Deke: 7
Hock: 10
Amber: 11
Toyman: 12
UG: 5
Buzzed need yours,Nash as well, and you too Bishop.
In the mean time the initial combat round is over. This is now officially round two.
Ares may post immediately. Followed by Toyman. And Amber. After that a bad guy gets a post.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
I am currently suffering under the attack of some sort of virus of adware program that makes my posting a chore at the least, at worst its driving me insane. My machine crashes repeatedly.
3278 has stated he is attempting to have my "new" machine finished by this next week. Until then he and I will share the GM duties for this game.
Toyman I believe you are on deck. Is there anything you need prior to posting?
3278 has stated he is attempting to have my "new" machine finished by this next week. Until then he and I will share the GM duties for this game.
Toyman I believe you are on deck. Is there anything you need prior to posting?
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
Assuming someone else doesn't roll higher, yeah, I think he is. I could probably use a basic description of what Deke crawled out over/through (his post mentions pulling the doors open enough to barely fit through, but then, he's pretty big) and I'd assume those doors were barricaded in some fashion. Current plan is to lob a grenade to land somewhere in the vicinity of those doors to take out the two guys who looked like they were sneaking in behind Deke on the map. If grenades will go off at Initiative 0 (I think that's the normal rule), I'll probably use first action for sensors and car positioning to make sure the shot will explode where those guys end up at the end of the round rather than shooting at where they are now.Serious Paul wrote:Toyman I believe you are on deck. Is there anything you need prior to posting?
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
As discussed in the Devils Playground thread, these doors are likely barricaded with junked out cars filled with rubble, and the similar materials.
Deke was able to squeeze his way through this and ontot he street.
Whereas at UG's end they used bikes with chains to remove the debris and enter the building. There are currently no intruders left at UG's end-they ran after he killed Octane.
At Sticks end of the building, Sticks is seriously wounded, but not dead yet. The gangers there simply used their hands to pick through the rubble. Speeds grenade shifted the rubble a little but not much. Tiger is there, still covering the door.
Chopper and Amber have several gangers who are trying to gain entry to your gangs "Main Entrance" which is the old service ramp and entrance. At least 3 to 6 (More if you look at the map, but this just reflects what they know for sure) gangers, of which one is magically active (Only Chopper has guessed this) are attempting to go down the stairs next to the ramp.
So we need your post up, but assuming you use a grenade, somewhre, i think we can safely allow Amber a post.
Deke was able to squeeze his way through this and ontot he street.
Whereas at UG's end they used bikes with chains to remove the debris and enter the building. There are currently no intruders left at UG's end-they ran after he killed Octane.
At Sticks end of the building, Sticks is seriously wounded, but not dead yet. The gangers there simply used their hands to pick through the rubble. Speeds grenade shifted the rubble a little but not much. Tiger is there, still covering the door.
Chopper and Amber have several gangers who are trying to gain entry to your gangs "Main Entrance" which is the old service ramp and entrance. At least 3 to 6 (More if you look at the map, but this just reflects what they know for sure) gangers, of which one is magically active (Only Chopper has guessed this) are attempting to go down the stairs next to the ramp.
So we need your post up, but assuming you use a grenade, somewhre, i think we can safely allow Amber a post.
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
I don't think I could legally get the grenade off in the first set of actions, but seeing as Toyman gets two, I combined everything up to the point of pulling the trigger on it. Feel free to resolve the grenade placement based on the ganger's motion during their action and finish Toyman's actions off for this round when appropriate. He has 2 Gunnery, so I'll drop an additional 2 Pool dice (Rigger or Combat, I'm never sure which one applies to these tests, but either will have plenty of dice available). Optimal placement in toyman's mind would be on the inside of the car-barricade, so the blast ends up unlikely to damage the doors, but he needs it more-or-less centered between the two gangers slipping in - hitting the target obviously takes precedence. If they head for the car, Toyman will move it south, towards UG's location, and away from Sticks and Tiger.Serious Paul wrote:So we need your post up, but assuming you use a grenade, somewhre, i think we can safely allow Amber a post.
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Scamp sorry I didn't answer this earlier.
The bad guys at your door beat a strategic retreat. You of course have the option of following them, and continuing the melee. They are all slightly faster than you, so eventually they will break contact. You can however make a post to reflect any attacks you'll make.
My apologies for the delay.
The bad guys at your door beat a strategic retreat. You of course have the option of following them, and continuing the melee. They are all slightly faster than you, so eventually they will break contact. You can however make a post to reflect any attacks you'll make.
My apologies for the delay.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Not that it matters for the first ganger, but you didn't mention what sort of grenade you were using? (Not having character sheet handy at the moment I don't even know if you have more than one type off the top of my head, but I figured I'd ask...)
Regardless the first ganger is pretty much out of commission, even you just shot him with a potatoe with a firecracker in the center. He totally oopsed his dice bot roll. Fuckers!
Regardless the first ganger is pretty much out of commission, even you just shot him with a potatoe with a firecracker in the center. He totally oopsed his dice bot roll. Fuckers!
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
Baby Thunder only has HE Offensive Mini-grenades.Serious Paul wrote:Not that it matters for the first ganger, but you didn't mention what sort of grenade you were using? (Not having character sheet handy at the moment I don't even know if you have more than one type off the top of my head, but I figured I'd ask...)
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
No, I can do that.
For the Fireball: 6S, 5 sorcery dice plus 2 totem dice plus 1 spell pool, -3 dice withheld to increase area: 3 successes against TN 4
Drain: Willpower 5 + 4 spell pool against 4D drain: Wowza, 9 successes, no drain.
That should do the trick, though. Especially with exposed gasoline :evil
For the Fireball: 6S, 5 sorcery dice plus 2 totem dice plus 1 spell pool, -3 dice withheld to increase area: 3 successes against TN 4
Drain: Willpower 5 + 4 spell pool against 4D drain: Wowza, 9 successes, no drain.
That should do the trick, though. Especially with exposed gasoline :evil
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Okay.
Amber took light physical damage. (1 point only.)
Chopper your bike took 2 points of damage.
You both have one ganger inside your area of control. Amber did manage to succesfully seal the entry way. It will take, by hand, several hours of digging to clear it.
Deke you have taken three points of stun damage, and one point of physical damage so far.
Cain thank you. You're up. Your fireball and gasoline trick did not succeed in damaging the ghouls heavily, but some did take some fire damage, and secondar elemental effects. They appear to be to be retreating-well not just them the entire gang seems to be pulling back to just beyond small arms range.
After Cain posts Tiger/Bishop you may post immediately. Followed by Speed.
Any questions?
Amber took light physical damage. (1 point only.)
Chopper your bike took 2 points of damage.
You both have one ganger inside your area of control. Amber did manage to succesfully seal the entry way. It will take, by hand, several hours of digging to clear it.
Deke you have taken three points of stun damage, and one point of physical damage so far.
Cain thank you. You're up. Your fireball and gasoline trick did not succeed in damaging the ghouls heavily, but some did take some fire damage, and secondar elemental effects. They appear to be to be retreating-well not just them the entire gang seems to be pulling back to just beyond small arms range.
After Cain posts Tiger/Bishop you may post immediately. Followed by Speed.
Any questions?
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
32: They all acted in the following order:
Ares: 16
Bad Guy: 14 (Attacks Deke with a sharpened tire iron)
Toyman: 12
Bad Guy: 12 (Attacks Deke with a baseball bat.)
Amber: 11
Bad Guy: 11 (Attacks Amber and Chopper's bike, at a big huge + to his Target #)
Bad Guy: 10 (Attacks Deke with a lead pipe)
Bad Guy: 10 (Attacks Deke with a "Mace")
Hock: 10
Bad Guy: 9 (Attacks Deke with a lead pipe)
Bishop: 9
Speed: 9 (Acted on my orders.)
Bad Guy: 8 (Attacks Deke by spitting on him and kicking him.)
Deke or Buzzed: 7
Does that help? Let me know if you need more.
Cain: as soon as I read the IC post I will edit this post to let you know. Just so you know Sticks is on the ground floor, and Amber is in subbasement #1. I assume you meant Speed.
Scamp:
Ares: 16
Bad Guy: 14 (Attacks Deke with a sharpened tire iron)
Toyman: 12
Bad Guy: 12 (Attacks Deke with a baseball bat.)
Amber: 11
Bad Guy: 11 (Attacks Amber and Chopper's bike, at a big huge + to his Target #)
Bad Guy: 10 (Attacks Deke with a lead pipe)
Bad Guy: 10 (Attacks Deke with a "Mace")
Hock: 10
Bad Guy: 9 (Attacks Deke with a lead pipe)
Bishop: 9
Speed: 9 (Acted on my orders.)
Bad Guy: 8 (Attacks Deke by spitting on him and kicking him.)
Deke or Buzzed: 7
Does that help? Let me know if you need more.
Cain: as soon as I read the IC post I will edit this post to let you know. Just so you know Sticks is on the ground floor, and Amber is in subbasement #1. I assume you meant Speed.
Scamp:
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
I lie. You will be able to spot Sticks and Speed as soon as you reach the bottom of the stairs. Assuming your moving at your maximum movement rate that means (And I am adjusting for story telling liscense here) on your next action, which will be in the next combat turn.
Since the bad guys are pulling a strategic withdrawal for now, you guys wil start transitioning out of Combat rounds here pretty soon. I think we should end up with Maybe Deke, UG and Amber/Chopper in a combat round. Probably Toyman. But eventually we should break free from the structured combat turn and into free form for a bit.
That is until the Ancients roll in......
Since the bad guys are pulling a strategic withdrawal for now, you guys wil start transitioning out of Combat rounds here pretty soon. I think we should end up with Maybe Deke, UG and Amber/Chopper in a combat round. Probably Toyman. But eventually we should break free from the structured combat turn and into free form for a bit.
That is until the Ancients roll in......
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Paul, I'm going to do this one opponent at a time, but one attack won't be my entire turn, as you might have guessed. I'll attack the weakest one first; Deke would like to separate the wheat from the chaff before his meal starts. Figuratively.
Here's my first attack:
<b>Deke - <i>Base target number 4</i></b>
+4 Opponent has friends in melee
+1 Damage Modifier [1 point physical damage, 3 points mental damage, 3 levels Pain Resistance edge]
-2 Reach modifier
-1 Home Ground edge
-1 Proficiency [Edged Weapons]
<b>Adjusted target number: 5</b>
Edged Weapons/Combat Axe: 5/7
Combat Pool dice: 2
<b>Opponent 1 - <i>Base target number 4</i></b>
-4 Character has friends in melee
<b>Adjusted target number: 2</b>
Here's my first attack:
<b>Deke - <i>Base target number 4</i></b>
+4 Opponent has friends in melee
+1 Damage Modifier [1 point physical damage, 3 points mental damage, 3 levels Pain Resistance edge]
-2 Reach modifier
-1 Home Ground edge
-1 Proficiency [Edged Weapons]
<b>Adjusted target number: 5</b>
Edged Weapons/Combat Axe: 5/7
Combat Pool dice: 2
<b>Opponent 1 - <i>Base target number 4</i></b>
-4 Character has friends in melee
<b>Adjusted target number: 2</b>
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Okay:
Buzzed:
Chopper's base target number 4
Character has friends in the melee -1
Light Mist from the Elemental Secondary effects +2
Reach Modifier -1
Adjusted Target number 4
Edged Weapons 6
Combat Pool: 6
Opponent:base target number 4
Multiple Opponents +1
Inferior reach +1
Visibilty modifier: +2
Adjusted target number: 8
Clubs 6
Combat Pool 8
That gives you three net success.
3278: I have posted the die results for you.
Deke's:
Bad Guy #1
You therefore have two net successes.
Scamp I believe you can post now-their posts shouldn't interfere with yours I think. After Scamp posts, and 3278 and Buzzed post Ares is up for the second pass.
Questions? Comments? Complaints?
Buzzed:
Chopper's base target number 4
Character has friends in the melee -1
Light Mist from the Elemental Secondary effects +2
Reach Modifier -1
Adjusted Target number 4
Edged Weapons 6
Combat Pool: 6
Code: Select all
1: 4 ... Success
2: 2
3: 5 ... Success
4: 3
5: 6 + 5 = 11. ... Success
6: 6 + 5 = 11. ... Success
7: 5 ... Success
8: 6 + 3 = 9. ... Success
9: 4 ... Success
10: 6 + 3 = 9. ... Success
11: 3
12: 2
Multiple Opponents +1
Inferior reach +1
Visibilty modifier: +2
Adjusted target number: 8
Clubs 6
Combat Pool 8
Code: Select all
1: 2
2: 1
3: 3
4: 6 + 6 + 6 + 3 = 21. ... Success
5: 1
6: 6 + 3 = 9. ... Success
7: 5
8: 5
9: 1
10: 1
11: 6 + 3 = 9. ... Success
12: 1
13: 6 + 3 = 9. ... Success
14: 6 + 3 = 9. ... Success
3278: I have posted the die results for you.
Deke's:
Code: Select all
1: 2
2: 3
3: 2
4: 6 + 5 = 11. ... Success
5: 5 ... Success
6: 5 ... Success
7: 6 + 5 = 11. ... Success
8: 5 ... Success
9: 6 + 3 = 9. ... Success
Code: Select all
1: 3 ... Success
2: 6 + 3 = 9. ... Success
3: 5 ... Success
4: 5 ... Success
Scamp I believe you can post now-their posts shouldn't interfere with yours I think. After Scamp posts, and 3278 and Buzzed post Ares is up for the second pass.
Questions? Comments? Complaints?
Last edited by Serious Paul on Tue Aug 10, 2004 9:43 am, edited 1 time in total.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Sweet. Second attack:
<b>Deke - <i>Base target number 4</i></b>
+3 Opponent has friends in melee
+1 Damage Modifier [1 point physical damage, 3 points mental damage, 3 levels Pain Resistance edge]
+2 Second target attacked in melee round
-2 Reach modifier
-1 Home Ground edge
-1 Proficiency [Edged Weapons]
<b>Adjusted target number: 6</b>
Edged Weapons/Combat Axe: 5/7
Combat Pool dice: 4
<b>Opponent 1 - <i>Base target number 4</i></b>
-3 Character has friends in melee
<b>Adjusted target number: 2</b>
<b>Deke - <i>Base target number 4</i></b>
+3 Opponent has friends in melee
+1 Damage Modifier [1 point physical damage, 3 points mental damage, 3 levels Pain Resistance edge]
+2 Second target attacked in melee round
-2 Reach modifier
-1 Home Ground edge
-1 Proficiency [Edged Weapons]
<b>Adjusted target number: 6</b>
Edged Weapons/Combat Axe: 5/7
Combat Pool dice: 4
<b>Opponent 1 - <i>Base target number 4</i></b>
-3 Character has friends in melee
<b>Adjusted target number: 2</b>
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Okay 3278 sorry for the delay:
Unfucking real neh?
(Un)Lucky for you homeboy also only rolled one success:
Buzzed you can post your results or I can. Crone Amber can also attack now, as you guys are officially out of everybody elses combat turn.
The groupings:
Buzzed and Crone
Bishop, Ancient istory, MissTeja,Cain and Billy
3278
Scamp
Anguriel
Frakkle
Jet: Whats your status in all this? Everyone else lets get this moving. Or tell me what I need to do get this moving.
Code: Select all
You asked for 11 rolls and your target is 6 ... here are the results:
1: 1
2: 2
3: 6 + 2 = 8. ... Success
4: 5
5: 3
6: 1
7: 5
8: 1
9: 4
10: 3
11: 4
1 success
(Un)Lucky for you homeboy also only rolled one success:
Code: Select all
You asked for 2 rolls and your target is 3 ... here are the results:
1: 4 ... Success
2: 1
1 success
The groupings:
Buzzed and Crone
Bishop, Ancient istory, MissTeja,Cain and Billy
3278
Scamp
Anguriel
Frakkle
Jet: Whats your status in all this? Everyone else lets get this moving. Or tell me what I need to do get this moving.
Oops. Messed up Deke's post; had to double-check that ties went to the attacker in melee.
Presuming neither opponent rolls two successes of [12 - Impact Armor], that means the first takes deadly, the second takes serious. I'm also guessing Opponent 2 isn't going to get the 4 12s he'd need on his knockdown test, putting him on his butt; Opponent 1 automatically is knocked down, since he's "unconscious, possibly dead."
I'll edit my post now.
Presuming neither opponent rolls two successes of [12 - Impact Armor], that means the first takes deadly, the second takes serious. I'm also guessing Opponent 2 isn't going to get the 4 12s he'd need on his knockdown test, putting him on his butt; Opponent 1 automatically is knocked down, since he's "unconscious, possibly dead."
I'll edit my post now.
- Salvation122
- Grand Marshall of the Imperium
- Posts: 3776
- Joined: Wed Mar 20, 2002 7:20 pm
- Location: Memphis, TN
I thought that, too. Like the Reach modifier, I thought "Friends in Melee" should only apply once. Then I read the rules, and they don't seem to say that. Could anyone correct me? Doesn't matter that much right this instant, but I don't doubt Deke's going to be in melee with more than one person again before this is over.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
I actually didn't think to use any combat pool dice-sorry thats my bag. On the plus side it means you have them all available, unless you'd like me to reroll that. Pistol is A OK.crone wrote:Coupla questions, Paul.
Did Amber use all her combat pool trying to slide away from the knife? (I sort of hope so)
I think she still has her pistol in hand, is that OK?
Are you going to post a result for Chopper's attack before Amber goes?
I had hopped Buzzed would post the results of his attack. If I don't hear from him soon I can or you can. Which ever is easier.