[Shadowrun] OOC: Old Dogs of War Redux
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Okay. By June 6th, I need a completed character in my email, or a date for when you can have the character ready. I'm going to start some background posts over the weekend, and I'd like to start getting started on character introductions starting next week. If you can't have the character done by the 6th, I just need to know a date. That way, I can plan things out to work you in, before things get rolling too far along.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
Will be sent to you tomorrow cause I'm an idiot and didn't write down any of the derived/modifed numbers for things and today was a busy day. For those who play CoH, sucessful STF run, w00t.
10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER!
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Grr...I'll resend it tonight when I'm home. Leaving shortly. Once again, my lovely shithole Comcast email bounced to a foreign address. I really need to remember to switch everything over to my Gmail account.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Unfortunately, I ended up down for the count the last two days with a rather nasty sore throat/cold. Sorry for the delay.
At the moment, I only have finalized characters from Scamp, Kai, and Deev. Reviews and questions on them will be coming shortly.
However, that currently puts us down on decker coverage as well as down to three characters (I'm not sure if Earl is still on board or not). For now, I'm going to put up an official wait and see notice. I've got another player I may look up, who was interested previously. I need to get either decking or magic covered. I can make the core idea work with only one, but without both...it's going to be damn tough. I'll give it a few days for the other possible player to respond. If not, this one might be stillborn.
At the moment, I only have finalized characters from Scamp, Kai, and Deev. Reviews and questions on them will be coming shortly.
However, that currently puts us down on decker coverage as well as down to three characters (I'm not sure if Earl is still on board or not). For now, I'm going to put up an official wait and see notice. I've got another player I may look up, who was interested previously. I need to get either decking or magic covered. I can make the core idea work with only one, but without both...it's going to be damn tough. I'll give it a few days for the other possible player to respond. If not, this one might be stillborn.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
I don't have anything from you yet Earl. Send it to dreadmoores@gmail.com instead. In fact, everybody can switch over to using that email. The three characters I have right now, have been reviewed and approved. Reika, I believe, will be covering the decker angle, though that character may get introduced a bit later. So, I'll start getting introductions going sometime tomorrow then.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
I got it. Thanks Module. Looks damn nice.
Uhh...I'm going to try and get starting posts up tonight, but it may be tomorrow. I've had a not so good day. And I will be a bit intermittent on things after next Tuesday. If you're all wondering why...then go here.
Uhh...I'm going to try and get starting posts up tonight, but it may be tomorrow. I've had a not so good day. And I will be a bit intermittent on things after next Tuesday. If you're all wondering why...then go here.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Okay, the first official introductory posts are up. I'll be getting to at least one or two more background posts up, and then slowly start introducing characters later this afternoon or overnight at work.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Okay, so introductory posts are up. I had to take a few liberties with Scamp and Module's characters, to get things to match up. Also, I really didn't have much of a physical description for Bishop, so feel free to correct whatever you need to Deev.
A notice for all. There is actually a smaller job taking place here first, then the main job, with a possible follow up small job at the end. Module, we'll probably need to stretch things a bit to fit you in on the first job, so we'll deal with that as we come to it.
A notice for all. There is actually a smaller job taking place here first, then the main job, with a possible follow up small job at the end. Module, we'll probably need to stretch things a bit to fit you in on the first job, so we'll deal with that as we come to it.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
Bishop; think Marcellus Wallace. Oh and The Orphans and The Warriors? How cool are you! By the way, I leave any other contacts that might come up to your descretion. Any details I gave in my bio are enough for me. If you want me to flesh certain people out, just let me know, I'll gladly do so.Jeff Hauze wrote:Okay, so introductory posts are up. I had to take a few liberties with Scamp and Module's characters, to get things to match up. Also, I really didn't have much of a physical description for Bishop, so feel free to correct whatever you need to Deev.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Let's talk rules of the game. I'm going to try something a bit different here from the usual PB3 format. I already mentioned previously, that skill roles will be used at times (though likely not during combat, simply for the sake of speed). But we never really dealt with Karma Pool during character creation. So, let's deal with it now.
Each character will have 2 Karma Pool available. Additional awards may be made during the game at the GM's discretion (for certain actions, a great sequence performed in character, or whatever else may strike my fancy).
Karma Pool may be used in the following ways.
1. A single Karma Point may be used to take control of the action. This of course will require close work with the GM. But spending a Karma Point will allow you a single post (if in combat, no more than one rounds worth of actions/if not, a short period of time no longer than a few minutes to be worked out with the GM) to control the action. Do keep in mind that I would strongly advise to keep your actions largely contained to yourself and any relevant NPCs, more than directly affecting other PCs (unless you're looking for some kind of heroic stunt to save a fellow PC or something along thsoe lines). I do call final judgement call on this, obviously. But it will give all the players a chance to step up and grab the stage for just a short bit, if there is something in particular they would like covered that may not have been covered otherwise. Obviously, use this option with care.
2. A single Karma Point can be spent to ensure a success on a given test. Multiple points can be used, ensuring double or triple effects (and so on). This should be pretty self explanatory. When the chips are down, feel free to pull out your ace in the hole.
3. The character's whole Karma Pool (must be at least two points) may be spent to avoid character death (albeit only temporarily). This only guarentees you a longer time to be treated, if you are already down and dying. At the player's discretion (and with GM approval), you may sacrifice your Karma Pool to ensure that you stay conscious and can perform a final round's worth of actions. However, doing so will actually shorten the time that you can be treated/stabilizied and may actually add to your existing injuries.
4. The initial two Karma Points may refresh throughout the course of the game at the GM's discretion. Don't count on this, to keep yourself out of trouble though. It may happen, or it may not.
This is the first time I'm trying something like this in a PB3 environment, so we'll see how it goes. These rules are obviously subject to change.
Each character will have 2 Karma Pool available. Additional awards may be made during the game at the GM's discretion (for certain actions, a great sequence performed in character, or whatever else may strike my fancy).
Karma Pool may be used in the following ways.
1. A single Karma Point may be used to take control of the action. This of course will require close work with the GM. But spending a Karma Point will allow you a single post (if in combat, no more than one rounds worth of actions/if not, a short period of time no longer than a few minutes to be worked out with the GM) to control the action. Do keep in mind that I would strongly advise to keep your actions largely contained to yourself and any relevant NPCs, more than directly affecting other PCs (unless you're looking for some kind of heroic stunt to save a fellow PC or something along thsoe lines). I do call final judgement call on this, obviously. But it will give all the players a chance to step up and grab the stage for just a short bit, if there is something in particular they would like covered that may not have been covered otherwise. Obviously, use this option with care.
2. A single Karma Point can be spent to ensure a success on a given test. Multiple points can be used, ensuring double or triple effects (and so on). This should be pretty self explanatory. When the chips are down, feel free to pull out your ace in the hole.
3. The character's whole Karma Pool (must be at least two points) may be spent to avoid character death (albeit only temporarily). This only guarentees you a longer time to be treated, if you are already down and dying. At the player's discretion (and with GM approval), you may sacrifice your Karma Pool to ensure that you stay conscious and can perform a final round's worth of actions. However, doing so will actually shorten the time that you can be treated/stabilizied and may actually add to your existing injuries.
4. The initial two Karma Points may refresh throughout the course of the game at the GM's discretion. Don't count on this, to keep yourself out of trouble though. It may happen, or it may not.
This is the first time I'm trying something like this in a PB3 environment, so we'll see how it goes. These rules are obviously subject to change.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Nah, we're going on. Everybody's character is done, save Reika's. Which is fine, since I was planning on introducing her's a bit later anyway. Just surprised we hadn't had more responses over the weekend is all.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Module: Have a good trip.
As for the rest of you, just short posts this time. My brain's a bit fried at the moment, so I'll let you folks run with the ball on the responses for now. I'll figure out some better, detailed responses a bit later tonight.
As for the rest of you, just short posts this time. My brain's a bit fried at the moment, so I'll let you folks run with the ball on the responses for now. I'll figure out some better, detailed responses a bit later tonight.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Fix fulfilled.
Kai: Anything else you need before the meeting? Or are you ready to move ahead to your arrival at the meeting?
Deev: I will get to your request for info on Blake. I'm currently deciding how much, if any, to reveal before the meeting (based on what your contact can find). I'll try to get to that in the next day or so.
All: I need a very specific list (posted here or via PM/email, whatever works) on what each character is taking to the meeting. Weapons/armor, how much ammo for each weapon, any comm gear, vehicles, etc. I didn't mention it in the post, but it is strongly implied that you will have time after the meeting to be able to make preparations before the first job. So you don't necessarily need to take everything with you. Keep in mind, regardless of the odd circumstances, this is an initial meet and greet for a job. So take what gear and precautions you feel are appropriate for your character's mindset.
Anything else anybody needs? I have to say, I'm thoroughly enjoying this so far. Here's to hoping we can keep the momentum going. Reika's character will be along before too long, though not anytime immediately. I have a rather specific point planned for her later entry into the group, but we will have our fifth before long.
Kai: Anything else you need before the meeting? Or are you ready to move ahead to your arrival at the meeting?
Deev: I will get to your request for info on Blake. I'm currently deciding how much, if any, to reveal before the meeting (based on what your contact can find). I'll try to get to that in the next day or so.
All: I need a very specific list (posted here or via PM/email, whatever works) on what each character is taking to the meeting. Weapons/armor, how much ammo for each weapon, any comm gear, vehicles, etc. I didn't mention it in the post, but it is strongly implied that you will have time after the meeting to be able to make preparations before the first job. So you don't necessarily need to take everything with you. Keep in mind, regardless of the odd circumstances, this is an initial meet and greet for a job. So take what gear and precautions you feel are appropriate for your character's mindset.
Anything else anybody needs? I have to say, I'm thoroughly enjoying this so far. Here's to hoping we can keep the momentum going. Reika's character will be along before too long, though not anytime immediately. I have a rather specific point planned for her later entry into the group, but we will have our fifth before long.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Oh, that reminds me. To any of you web-saavy (savvy?) folks...anyone willing to offer up a small amount of time to get the rest of the character sheets and backgrounds gathered all in one place? It was oh so helpful for the GM in the previous game, and he'd be very appreciative.
(So damned appreciative, he might actually remember to thank you for it.)
(So damned appreciative, he might actually remember to thank you for it.)
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
Yeah, I can do that. Just e-mail it to me.Jeff Hauze wrote:Oh, that reminds me. To any of you web-saavy (savvy?) folks...anyone willing to offer up a small amount of time to get the rest of the character sheets and backgrounds gathered all in one place? It was oh so helpful for the GM in the previous game, and he'd be very appreciative.
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
Yeah, they're about the same thing. But Frommer's has the distinction of being mentioned in the absolute comedic masterpiece known as Eurotrip. Plus he was using it for directions to fly. Double bonus.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Jeff Hauze
- Wuffle Trainer
- Posts: 1415
- Joined: Mon Mar 18, 2002 10:31 pm
No, it does not have such a limitation. While the spell is called Levitate (which implies vertical movement only), it can actually be used as a form of flight. It's not exactly the speediest form of flight, but it certainly works.3278 wrote:I'd honestly never considered the possibility that you wouldn't be able to. I know you can't in D&D [where "Fly" and "Levitate" are two different spells, both clearly defined], but I have no idea whether SR's Levitate spell has such a limitation. I hope not!
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.