Alright, now that there’s a bit of interest shown, here’s the informative post.
First off, there have been some people in IRC telling me that, were I to post more background on Cowboy Bebop itself, I may garner more interest. While I’d rather a group that has seen all, or a good part of, the series, I wouldn’t mind a newby to the world, so here are some pretty good sites to get acquainted with Cowboy Bebop.
Future Blues
PB Anime’s Cowboy Bebop Guide
The Jazz Messengers: A viewers’ guide to Cowboy Bebop
As for Kwyn’s question:
When would you like to start?
As soon as possible. As you as a group are working on characters and other things together, I’ll be working on the adventure.
Now, on to character creation info.
I’m not going to put too many restrictions on character creation, because I like to give my players as much freedom as possible, but there will be a few, and here they are:
- 38-40 points. Use them as you wish.
- Nothing that wouldn’t fit into the game word. By this, I mean magic, psionics, and other overtly supernatural phenomenon. But, if you have a really good idea, bring it to me and maybe we’ll work something out.
- Skill costs as per Space Opera costs on the Skills Costs chart
And that
should be it as for restrictions.
As for character types, I have no qualms, but I did decide to go with bounty hunters this time around. The group will be a team of bounty hunters, together for one reason or another. Whether they’re in it for the money, the prominence, or just the chance to kick some ass, is up to you. I’d also suggest coming up with a little background on how they got together.
In addition to just making the characters, you guys may want to think about personal or group spacecraft. There are several ways you can go with this. You each can have personal spacecraft, and maybe one of you will own the main ship, or you all can throw some points into a Mecha Pool that any of you can draw on to create personal craft and a main ship. While I’m not telling you to make ships, I’d suggest it, as it would be kind of hard to run a solar-system-wide campaign if you do all of your running in inter-planetary commuter ships.
![Damn, you're sly. ;)](./images/smilies/bd_wink.gif)
If it turns out that the ships become so much of a draw on your character building that it’s pulling form your other attributes, I’ll throw in another point or two to creation.
Now, for the game world.
The game is going to be set towards the end of the series. This means that the Red Dragon syndicate will still be intact, but will be experiencing severe tensions from within, which may result in some interesting happenings around the solar system, and especially with the group, who obviously deal with the criminal element quite a bit. Expect organized crime to have at least a moderate impact on the game, and I don’t just mean the Red Dragon group, either.
Starting out, I’d like to have the group in Tijuana or one of the Mars cities. It’s a bit cliché when you think about the series, but it seems like a good idea regardless. If you guys have any suggestions on other locations, whether it be as a result of background or anything else, feel free to offer them up.
In addition to all this, I’d like to say what kind of feel I hope to establish with this adventure. Keeping up with the “genre-less genre” that the original series established, I’d like to make it indescribable. Funny at some points, gritty at the next, and maybe heart-wrenching in between. But, overall, I want to make it fun.
If you have any questions, post them here, email me, or get me on IRC.
![Happy faces. :)](./images/smilies/bd_smile.gif)