And, well, Shadowrun is a lot of stereotypes and formulas, and I'm kind of - well, really, am - sick of it.
So I think - hey Adam, you compile this really great resource for Shadowrun that a lot of people read. So why don't you, you know, do something about it?
So I'm pretty sure - bear in mind that I have not discussed this with my wonderful Assistant Editor
![Happy faces. :)](./images/smilies/bd_smile.gif)
So what would the issue have? Well, I've been thinking about that:
* Introduction to Shadowrun without Shadowrunning
* Alternate Campaigns:
** Police
** Military
** Mercenary [This was just done in SOTA - expand on that. . .]
** Covert Ops / Spy Games
** Smuggling
** Ordinary People
** Freelance criminals [Burglars, Assassins. We covered Assassins in an old issue - 7 or so?]
** Bounty Hunters
** Couriers
Note that many of the above campaign ideas are better suited to 1 or 2 player campaigns, but that is, IMO, not a problem. Heck, an entire article about running campaigns for small groups is a good idea.
* Real Life Stuff - non-running gear, like more variety on typical vehicles, consumer technology, etc.
* World Stuff that isn't directly relevant to running: I have an article on jails in the works from an author that may fit in here.
Does anyone have any additional ideas as to what would be cool for this issue? and Is anyone interested in writing some of this material? I already have some people in my mind to be contributing to this, but I'd like to hear what everyone else has in mind.